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MasterClass! - Adobe Flash CS4: Animating with Bones Tutorials

Course Content
The addition of bones and inverse kinematics (IK) to Adobe Flash CS4 provided animators with a new level of control over their animations. Instead of having to coordinate the complex motion of separate elements to create convincing movement, Flash animators can now attach graphics to skeletons, known as armatures, and simply animate the bones. In this practical "hands-on" course, VTC author Rick Martin walks you through the entire process of animating with bones from start to finish. You will learn the two types of IK animation, how to create and edit armatures, how to fine tune your bones and artwork, and how to avoid common pitfalls along the way. Work files are included.

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Introduction
 Course Overview (03:26)
Inverse Kinematics & Bones
 IK & Bones Overview pt. 1 (05:34)
 IK & Bones Overview pt. 2 (03:47)
 Boning Shapes (03:33)
 Boning Symbols (05:00)
 Animating Armatures (05:28)
Boning Shapes
 Overview & Setup (06:12)
 Drawing Bones (07:16)
 Editing Bones (04:43)
 Setting Motion Constraints (05:31)
 Modifying Control Points pt. 1 (04:25)
 Modifying Control Points pt. 2 (04:29)
 Binding Control Points pt. 1 (02:20)
 Binding Control Points pt. 2 (04:37)
 Poses pt. 1 (07:04)
 Poses pt. 2 (04:32)
 Poses pt. 3 (06:41)
 Poses pt. 4 (04:58)
Boning Symbols
 Converting to Symbols pt. 1 (04:38)
 Converting to Symbols pt. 2 (03:30)
 Drawing Bones (03:47)
 Adjusting Bones & Symbols pt. 1 (03:59)
 Adjusting Bones & Symbols pt. 2 (04:06)
 Pose Preparation & Constraints (05:40)
 Poses pt. 1 (04:30)
 Poses pt. 2 (05:38)
 Poses pt. 3 (03:13)
Conclusion & Credits
 Wrap Up (01:52)
 About the Author (01:31)


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Tutorial Information / Pricing
Title: MasterClass! - Adobe Flash CS4: Animating with Bones
Author: Rick Martin
SKU: 34056
ISBN:
Duration: 2.5 hrs / 29 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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